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WebGL 2D Shadows

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Why

2D shadows is kind of a niche topic, but understandably so. I don't think this effect is any better than just slapping a simple circular gradient light on top, the extra complexity is not worth it in my opinion. But I like wasting my time implementing stupid shit so ahauwheuahawuehawe.

How it works

This is basically a WebGL version of this article on how to implement shadows

Running

Just run a local web server as this thing doesn't have any dependencies and is written in pure WebGL (Also makes the code kind of long and annoying but whatever)

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2D shadows with WebGL

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