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Falling Engine


C++ game engine developed on top of the OpenGL graphics API \

Goal

  • make a minimum viable engine with solid fundamentals and expandability
  • develop a small singleplayer FPS game with this engine

Necessary Features

  • asset and scene loading
  • realtime rendering
  • camera system
  • ECS architecture
  • physics and collisions
  • post-processing effects

Stretch Features (doable but low priority)

  • particle system
  • audio system

Crazy Features (probably not anytime soon)

  • vulkan rework
  • scriptable runtime
  • networking/multiplayer

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[WIP] C++ game engine developed on top of the OpenGL graphics API

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