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Interactive Engineer / Game Developer
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NiagaraFluid
NiagaraFluid PublicFluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
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UnrealVFXCollection
UnrealVFXCollection PublicCollection of Unreal Engine 5 visual effects I made. the aim of this project is to cover "patterns of how to implement" , and it's an experiment in new mechanisms in Unreal Engine
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NiagaraFlocking
NiagaraFlocking PublicFlocking simulation(Boids) in Unreal Engine 4 Niagara(GPU simulation stage)
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ProceduralAlgorithms
ProceduralAlgorithms PublicCollection of procedural algorithm implementations in Unreal Engine 5 (C++ & Blueprints) Available in Blueprints(or C++) as a plugin
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CatmullRomSpline
CatmullRomSpline PublicSimple implementation of Catmull–Rom spline in Unity with mathematical description
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