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Stabilize player/obstacle collision resolution in Commit Dash#5
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Stabilize collision detection in Commit Dash
Stabilize player/obstacle collision resolution in Commit Dash
Jul 24, 2026
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leereilly
July 24, 2026 18:46
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Collision handling was intermittently unstable: collisions were resolved against stale obstacle positions, and overlap tie cases could flip resolution axes frame-to-frame. This update makes collision resolution deterministic and aligned with current world positions.
Update order: resolve against current obstacle positions
update()so collision math runs on the latest tile coordinates.Deterministic overlap resolution
COLLISION_AXIS_BIAS) to prefer vertical resolution in near-tie cases, reducing edge jitter/clipping.Configuration clarity
GAME_CONFIG.COLLISION_AXIS_BIASand use it incheckGrounded()instead of an inline magic number.