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20 changes: 18 additions & 2 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -205,20 +205,36 @@ jobs:

# Full-gate cadence only (see `setup` above) — cross-compiling the whole chip stack is cheap but
# doesn't need to happen on every single PR push.
#
# `v1.14.0 "Foundry"`: expanded from a single `rustysnes-core --no-default-features` build into
# a per-crate matrix. The old single job only proved the no_std posture TRANSITIVELY (every
# chip crate is already `default-features = false` in `rustysnes-core`'s own `Cargo.toml`, and
# `#![no_std]` is unconditional -- not feature-gated -- in each chip crate's `lib.rs`), never as
# its own standalone build target. This matrix builds each chip crate directly, so a future
# accidental `std`-only dependency added to just one of them fails on ITS OWN row instead of
# only surfacing (if at all) through `rustysnes-core`'s aggregate build.
no_std:
needs: setup
if: needs.setup.outputs.mode == 'full'
env:
CARGO_NET_RETRY: "10"
CARGO_HTTP_MULTIPLEXING: "false"
runs-on: ubuntu-latest
strategy:
matrix:
crate:
- rustysnes-cpu
- rustysnes-ppu
- rustysnes-apu
- rustysnes-cart
- rustysnes-core
steps:
- uses: actions/checkout@v7
- uses: ./.github/actions/rust-setup
with:
targets: thumbv7em-none-eabihf
cache-key-suffix: no_std
- run: cargo build -p rustysnes-core --target thumbv7em-none-eabihf --no-default-features
cache-key-suffix: no_std-${{ matrix.crate }}
- run: cargo build -p ${{ matrix.crate }} --target thumbv7em-none-eabihf --no-default-features

# Full-gate cadence only (`v1.0.0`): a release-mode Criterion build + run is too costly for every
# PR push, and the frame-time gate is an absolute ceiling that only needs to hold at
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28 changes: 28 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,34 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

### Added

- **New crate `rustysnes-mobile`** (`v1.14.0 "Foundry"`, Mobile Phase 1): a `UniFFI` bridge
generating Kotlin (Android) and Swift (iOS) bindings over `rustysnes_core::facade::EmuCore` —
the same facade the desktop frontend and `rustysnes-libretro` already drive the emulator
through. MVP surface: ROM load/close, `run_frame`, the peripheral setters (Gamepad/Mouse/Super
Scope/Multitap), framebuffer + per-frame audio access, save/load state, reset/power-cycle.
Verified for
real: a genuine `cargo ndk` cross-compile to `arm64-v8a` produced an actual ARM64 `.so`
(confirmed via `file`), and `uniffi-bindgen` generated real, correctly-shaped Kotlin and Swift
bindings from the compiled library.
- **`no_std` CI gate expanded to a per-crate matrix**: `rustysnes-{cpu,ppu,apu,cart,core}` each
now build standalone against `thumbv7em-none-eabihf --no-default-features`, replacing the prior
single aggregate-only `rustysnes-core` build.
- **The mobile/Android+iOS "no appetite" default from `v1.0.0` is formally reversed** — new
`docs/adr/0012-mobile-platform-target.md` records the decision, new `docs/mobile-readiness.md`
is the living status page.

### Deferred (honestly scoped, not silently dropped)

- HD-pack consumption, cheats, rewind/run-ahead, netplay, `RetroAchievements`, and Lua/TAS
scripting are all out of `rustysnes-mobile`'s MVP surface — real, separate frontend concerns
layered on top of `EmuCore` in the desktop build too, not re-invented here.
- No real Android app, emulator run, or touch UX yet — `v1.15.0 "Sideload"`'s scope.
- No iOS build/link/run at all — this development environment has no macOS/Xcode toolchain.
`v1.16.0 "Beacon"`'s `rustysnes-ios` crate and SwiftUI shell will be written and Rust-side
compile-checked, but the real Xcode verification needs the project owner's own Mac.

## [1.13.0] "Vantage" - 2026-07-12

Ninth release of the RustyNES-parity roadmap: two accessibility theme variants, plus an honest
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