surface: Go binding for the vector draw stream#26
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…l views bindings/go/surface.go binds tile57_compose_surface / tile57_chart_surface / tile57_chart_tile_surface: world-space fill/stroke rings, anchored local symbol and glyph outlines, per-feature class + SCAMIN tags. Sprite, pattern and text_str callbacks stay NULL so the engine tessellates everything to vector outlines — the input a GPU host tessellates once and redraws per frame. The pixel view path drew INFORM01 information callouts unconditionally while the style and vector-surface paths gate them behind show_inform_callouts (default off); mirror the gate so all three portrayal paths agree.
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bindings/go/surface.go binds tile57_compose_surface / tile57_chart_surface / tile57_chart_tile_surface: world-space fill/stroke rings, anchored local symbol and glyph outlines, per-feature class + SCAMIN tags. Sprite, pattern and text_str callbacks stay NULL so the engine tessellates everything to vector outlines — the input a GPU host tessellates once and redraws per frame.
The pixel view path drew INFORM01 information callouts unconditionally while the style and vector-surface paths gate them behind show_inform_callouts (default off); mirror the gate so all three portrayal paths agree.