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fix: remove LagCompensator + improved hits by default (#156)
WindSpigot Build and Upload
#495:
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perf: fastutil Long2ObjectOpenHashMap for PlayerMap, zero-allocation ConcurrentIntHashMap, and Java 9-25 timings support
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perf: fastutil Long2ObjectOpenHashMap for PlayerMap, zero-allocation ConcurrentIntHashMap, and Java 9-25 timings support
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perf: fastutil Long2ObjectOpenHashMap for PlayerMap, zero-allocation ConcurrentIntHashMap, and Java 9-25 timings support
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perf: fastutil Long2ObjectOpenHashMap for PlayerMap, zero-allocation ConcurrentIntHashMap, and Java 9-25 timings support
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perf: fastutil Long2ObjectOpenHashMap for PlayerMap, zero-allocation ConcurrentIntHashMap, and Java 9-25 timings support
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fix: block placement validation, handshake null safety, processQueue atomic polling, and error propagation
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fix: block placement validation, handshake null safety, processQueue atomic polling, and error propagation
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fix: block placement validation, handshake null safety, processQueue atomic polling, and error propagation
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fix: block placement validation, handshake null safety, processQueue atomic polling, and error propagation
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fix: WorldTickManager dynamic lifecycle, AsyncEntityTracker latch exception safety, and SpawnerCreature spectator filtering
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fix: WorldTickManager dynamic lifecycle, AsyncEntityTracker latch exception safety, and SpawnerCreature spectator filtering
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fix: WorldTickManager dynamic lifecycle, AsyncEntityTracker latch exception safety, and SpawnerCreature spectator filtering
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fix: WorldTickManager dynamic lifecycle, AsyncEntityTracker latch exception safety, and SpawnerCreature spectator filtering
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fix: WorldTickManager dynamic lifecycle, AsyncEntityTracker latch exception safety, and SpawnerCreature spectator filtering
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fix: WorldTickManager dynamic lifecycle, AsyncEntityTracker latch exception safety, and SpawnerCreature spectator filtering
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fix: CombatThread queue draining, per-instance Spigot404Write queues, and LagCompensator synchronization
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fix: CombatThread queue draining, per-instance Spigot404Write queues, and LagCompensator synchronization
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fix: network manager event loop flush, compression lookup, and shutdown order
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fix: fireball and explosion knockback vector direction calculation
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