feat: added voicechat recording primitive#454
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Adds a primitive for recording a player's voice chat for content moderation (using AI transcription for said words or human review for example).
A basic rundown is that the game supports multiple codex, in older source titles
sv_voicecodeccontrolled it, I'm assuming modern CS2 is using 48,000 with 1 mono channel. libopus is included in the sniper SDK but windows requires edits for visual studio code.References:
https://github.com/DandrewsDev/CS2VoiceData/tree/main/
https://zhenyangli.me/posts/reversing-steam-voice-codec/
https://github.com/unicbm/cs2-demotracer/tree/main