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feat: bosshud#453

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Source2ZE:mainfrom
notkoen:bosshud
Draft

feat: bosshud#453
notkoen wants to merge 2 commits into
Source2ZE:mainfrom
notkoen:bosshud

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@notkoen

@notkoen notkoen commented Jul 4, 2026

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Adds the BossHUD feature from CS:GO and CS:S, with many inspirations taken from the plugins by BotoX, CrazyKid, Shufen, AntiTeal, and tilgep for design. Majority of the core code was written by @tilgep, all credits goto her.

To-Do:

  • Create a brand new particle for the public release since the original particle used was under GFL folder

ConVars:

  • bosshud_enable - Whether to enable BossHud features
  • bosshud_simplehud - Whether a simple BossHud is shown on maps without a config
  • bosshud_scoreboard - Whether boss hits are displayed as assists on scoreboard
  • bosshud_tophits - Whether top boss deamage is displayed after boss death
  • bosshud_reward - Money rewarded to players per boss hit
  • bosshud_hitmarker - Whether to enable hitmarkers for bosses
  • bosshud_hitmarker_particle - The particle to use for boss hitmarker
  • bosshud_rate - How often does BossHud update
  • bosshud_maxhp - Bosses with more than this HP will not start showing on the HUD (0.0 = no limit)

Commands:

  • !bosshud / !bhud - Toggle BossHUD modes
  • !bhud_reload - (Re)loads the current map's BossHUD config
  • !bhud_dump - Prints the currently loaded BossHUD config to console

@notkoen notkoen force-pushed the bosshud branch 4 times, most recently from e34ff53 to 79e13ab Compare July 4, 2026 15:49
notkoen and others added 2 commits July 4, 2026 08:50
Co-Authored-By: tilgep <66904238+tilgep@users.noreply.github.com>
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