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Verify Ultima VI: The False Prophet - #675

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PureDOS:mainfrom
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Verify Ultima VI: The False Prophet#675
tomojira wants to merge 2 commits into
PureDOS:mainfrom
tomojira:ultima6

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Verifying Ultima VI - The False Prophet (1990) (Origin Systems)

Checklist

Have adequate installation instructions been provided to match any config files in the DOSZ?
Config files aren't required in the DOSZ. OBJLIST (default save data from the CD) was there, and it's needed to start the game, but it can actually be created by INSTALL.EXE at any time, so I removed it. (the new one from INSTALL.EXE had sound enabled in-game by default, so I replaced the old one in the DOSC. for some reason it had sound disabled by default, and you had to press Ctrl+Z to enable it in-game every time)

Have any official patches been applied, if necessary?
Not applicable.

Is the game data in the root of the ZIP (unless game does not work that way)?
Yes.

For games which include CD images, is there a smaller installation variant that offers the same features but needs less files?
Not applicable.

Is the entry in the right variant file (i.e. Freeware)?
Yes.

Have digital versions (Steam, GOG) been checked for matching?
Yes, GOG matches with the main variant.

Can the game benefit from using embedded data or embedded patches in the datfile?
No. It formerly had an embedded patch for OBJLIST to allow GOG's version to match, but now that file is gone entirely.

Can DoDAT build the game from the install media?
Yes.

If the game requires a yml in the DOSZ, has it been added to the yml folder in the repo?
Not applicable.

Are there .PIF or .ICO or Win32 .EXE files that could be excluded?
No.

Do the file timestamps match the installation media?
Yes.

Does the DOSZ run standalone?
Yes.

For CD games, can the game be set up to run without a CD mounted?
Not applicable.

Can the game benefit from using CHDtoOGG?
Not applicable.

Is the game creating a swap file in the .pure.zip that could be avoided by increasing memory size? Or is it creating other bloated files that could be prevented by adding them in the DOSZ?
No.

Does the DOSC contain problematic data (i.e. copyright issue)?
No.

Does the DOSC have copy protection removed, if possible?
No, but it does have copy protection according to PCGamingWiki, even the GOG version. I added a patch to remove it.

Is the game running at the correct speed? Is CPU year specified?
Yes, cpu_year: 1985 slows down the game.

Is the DOSC auto-running and skipping past any obstructions? Is it updated to use WAITMODECHANGE if possible?
Yes.

Does the game have MT-32 support? If so, is it correctly using MT-32 (old) or CM-32L (new), going by the Vogons Wiki?
Yes, it's using "old". However, it didn't work because it still used the old .dosz extension. I changed it to .dosx.

Does the game have General MIDI support?
No.

Is the game set up to run with the best quality graphics options by default?
Not applicable.

For certain old games only - are the graphics/audio improved by specifying video_card: pcjr, tandy, or generic_cga?
Not applicable.

Does the game have a mouse cursor that benefits from enabling input_directmouse?
Yes, I enabled it.

Does a game with separate episodes/executables have the options named and ordered properly in the DOSZ? Do they use the run_utility feature?
Not applicable.

Does the game share saves with a sequel, expansion, etc? If so, is it updated to use the .savename feature?
Yes, Ultima VI can inherit save files from IV and V if they're in C:\ULTIMA (VI itself doesn't need to be there), so I added the .savename feature. Note that if both IV and V have save files present, VI will only prompt to inherit IV. To transfer from V, it has to be on its own, so the IV save would have to be manually removed.

Summary of changes

  • Removed OBJLIST from DOSZ
  • Replaced OBJLIST in DOSC with a new one that has sound automatically enabled in-game
  • Added copy protection removal
  • Updated MT-32 extension from .dosz to .dosx
  • Enabled direct mouse
  • Added .savename feature
  • Edited comments and added links

Comment

Since OBJLIST is save data, it gets updated when you play the game, and therefore appears in the .pure.zip file. However, when you change between Default (Adlib) and MT-32 options, DOSBox Pure prompts you to delete the modified OBJLIST. This can be dangerous, but I don't know how to avoid it.

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