[KillTheRNG] Make EntityRNG more robust#294
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ScribbleTAS merged 13 commits intoJun 12, 2026
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PancakeTAS
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Some improvements to EntityRNG, although it still desyncs. Reason for that is that the EntityAI is not stored in the savestate and is reset when loading the savestate. This makes recording and playback unpredictable in some cases, but the solution here would be to store 60+ EntityAI variants in the savestates and that is no small feat.