lore-length readded + Ability to set some GUI default colors#340
lore-length readded + Ability to set some GUI default colors#340YellowZaki wants to merge 1 commit into
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hmm, but you can do it with description itself. The description of challenge: This only makes sense, if users create description like: What I would suggest is to split the description text on saving/loading instead of parsing time. |
I know that you can create multiline descriptions by manually splitting the text. But it is not convenient. You have to manually split it which takes time. By automatically adjusting it, it saves lot of time. |
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Thanks for this, @YellowZaki, and apologies it sat so long. Since this was opened, Challenges migrated its locales and panels to MiniMessage, and that unfortunately breaks the approach here:
On top of that it now conflicts across The default text colour idea is genuinely useful though — it's tedious to prefix every challenge's text with the same colour — so I'm going to re-add just that part, implemented to work with the current pipeline, and I'll link the new PR here. Closing this one; thanks again for the idea and the original work. |
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Follow-up: the default text-colour feature is re-added, MiniMessage-native, in #418 ( |
I think lore-length was a great addition. I know it was removed because of problems with some languages. That's why I've made it to be disabled if the user changes it to -1.
I've also added the ability to use default colors for challenge description text and rewards text. When you have a lot of challenges it is very tedious to start every text with the same color.
Tested and working.