Games, experiments, and archived projects. Active AI infrastructure lives at github.com/AreteDriver.
Projects we are still developing. Most are private — this org is primarily a collaborator workspace.
| Project | Description | Status |
|---|---|---|
| Rebellion | EVE Online rebellion simulator | 🟢 Active |
| AI Cards TCG | Collectible card experience about AI displacement | 🟢 Active |
| BenchGoblins | AI fantasy-sports decision engine | 🟢 Live (private repo) |
Space games need tools. These are ours.
| Tool | Description | Status |
|---|---|---|
| Gatekeeper | Route-intelligence platform with interactive 14-layer map | 🟢 Live |
| Monolith | On-chain anomaly detector for EVE Frontier on Sui | 📦 Archived |
| Argus Overview | Linux multi-window manager for EVE Online | 🟢 Active (moved to AreteDriver) |
Lessons from these are absorbed into Animus.
| Project | What it was | Where the patterns live now |
|---|---|---|
| Dossier | Document intelligence (NER, provenance, forensics timeline) | Patterns extracted into Animus Mind v2.1 |
| anchormd | CLAUDE.md generator + auditor | Animus document-control system |
| Herald | AI social promotion | Content pipeline skills in Animus Forge |
| Gorgon Media Engine | Autonomous video production (~480/mo) | Animus Forge media pipeline |
| convergent | Multi-agent coordination | Folded into Animus Mind v2.1 |
All current AI developer tools, exocortex infrastructure, and open-source work is under AreteDriver:
- animus — Public exocortex (55K LOC, bitemporal core, quality gates)
- ai-skills — Production-ready skills for Claude Code
- memboot — Zero-infrastructure persistent memory for LLMs
- mcp-manager — MCP server management
Built by ARETE — AI enablement engineer, 17+ years enterprise ops, Toyota Production System practitioner.