Implementation of the bogey module into a part that relies on the adjustable gear module fails to have the same effect as on stock landing gear.
Renaming the 'bogeyName' target to any of the mesh objects still produces zero tangible results unlike the stock landing gear KSPWheel patches.
@shadowmage45 if you're still around to give some insight on how to implement the bogey module I'd appreciate it.
Implementation of the bogey module into a part that relies on the adjustable gear module fails to have the same effect as on stock landing gear.
Renaming the 'bogeyName' target to any of the mesh objects still produces zero tangible results unlike the stock landing gear KSPWheel patches.
@shadowmage45 if you're still around to give some insight on how to implement the bogey module I'd appreciate it.