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state-reading responses: hint when the unfocused Editor throttles Play Mode progress #2383

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@hatayama

From Round 22 usability feedback (block-kuzushi tester, self-scored 4/10, 12 wasted polling round trips).

With the Editor unfocused, Play Mode advanced ~0.37s of game time over more than a minute of wall clock (ball at 9 units/s moved 3.1 units across 12 polls). runInBackground=True was set, so this is Editor update throttling, not a game setting, and not a uloop bug — but the tester burned 12 execute-dynamic-code polls before realizing nothing was progressing. One uloop focus-window immediately unblocked progress.

Requested: include Time.frameCount / Time.time in state-reading responses (execute-dynamic-code, control-play-mode --action Status), and/or emit a hint when Play Mode is running while the Editor window is not focused ("progress may be throttled; use focus-window or the pause-point --await/--trigger flow").

Note: the pause-point --await/--trigger/--resume-play flow structurally avoids this problem and never hit it.

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