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Merge PR_26172_OWNER_026-governance-production-ready-closeout
OWNER governance production-ready closeout
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docs_build/dev/ProjectInstructions/TEAM_START_COMMANDS.md

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# TEAM_START_COMMANDS
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## Start Team Alpha
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## Start Team Alfa
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Ready-to-copy command:
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```text
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OWNER override approved: Start Team Alpha from the ProjectInstructions release gate.
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OWNER override approved: Start Team Alfa from the ProjectInstructions release gate.
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Read docs_build/dev/ProjectInstructions/README.txt first.
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Read docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md.
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Read docs_build/dev/ProjectInstructions/team_assignments/TEAM_ASSIGNMENTS.md.
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Pull one [ ] item for Team Alpha from BACKLOG_MASTER.md.
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Stop if Team Alpha already has an active branch.
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Stop if Team Alpha already has an active assignment.
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Stop if no [ ] Team Alpha backlog item is available.
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Pull one [ ] item for Team Alfa from BACKLOG_MASTER.md.
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Stop if Team Alfa already has an active branch.
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Stop if Team Alfa already has an active assignment.
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Stop if no [ ] Team Alfa backlog item is available.
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Change the selected backlog item from [ ] to [.].
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Add the selected assignment under Team Alpha in TEAM_ASSIGNMENTS.md.
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Create one Team Alpha branch for the selected assignment.
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Add the selected assignment under Team Alfa in TEAM_ASSIGNMENTS.md.
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Create one Team Alfa branch for the selected assignment.
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Work only that assignment.
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```
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## Start Team Beta
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## Start Team Bravo
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Ready-to-copy command:
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```text
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OWNER override approved: Start Team Beta from the ProjectInstructions release gate.
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OWNER override approved: Start Team Bravo from the ProjectInstructions release gate.
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Read docs_build/dev/ProjectInstructions/README.txt first.
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Read docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md.
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Read docs_build/dev/ProjectInstructions/team_assignments/TEAM_ASSIGNMENTS.md.
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Pull one [ ] item for Team Beta from BACKLOG_MASTER.md.
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Stop if Team Beta already has an active branch.
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Stop if Team Beta already has an active assignment.
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Stop if no [ ] Team Beta backlog item is available.
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Pull one [ ] item for Team Bravo from BACKLOG_MASTER.md.
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Stop if Team Bravo already has an active branch.
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Stop if Team Bravo already has an active assignment.
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Stop if no [ ] Team Bravo backlog item is available.
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Change the selected backlog item from [ ] to [.].
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Add the selected assignment under Team Beta in TEAM_ASSIGNMENTS.md.
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Create one Team Beta branch for the selected assignment.
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Add the selected assignment under Team Bravo in TEAM_ASSIGNMENTS.md.
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Create one Team Bravo branch for the selected assignment.
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Work only that assignment.
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```
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## Start Team Gamma
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## Start Team Charlie
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Ready-to-copy command:
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```text
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OWNER override approved: Start Team Gamma from the ProjectInstructions release gate.
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OWNER override approved: Start Team Charlie from the ProjectInstructions release gate.
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Read docs_build/dev/ProjectInstructions/README.txt first.
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Read docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md.
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Read docs_build/dev/ProjectInstructions/team_assignments/TEAM_ASSIGNMENTS.md.
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Pull one [ ] item for Team Gamma from BACKLOG_MASTER.md.
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Stop if Team Gamma already has an active branch.
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Stop if Team Gamma already has an active assignment.
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Stop if no [ ] Team Gamma backlog item is available.
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Pull one [ ] item for Team Charlie from BACKLOG_MASTER.md.
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Stop if Team Charlie already has an active branch.
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Stop if Team Charlie already has an active assignment.
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Stop if no [ ] Team Charlie backlog item is available.
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Change the selected backlog item from [ ] to [.].
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Add the selected assignment under Team Gamma in TEAM_ASSIGNMENTS.md.
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Create one Team Gamma branch for the selected assignment.
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Add the selected assignment under Team Charlie in TEAM_ASSIGNMENTS.md.
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Create one Team Charlie branch for the selected assignment.
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Work only that assignment.
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```
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docs_build/dev/ProjectInstructions/addendums/team_release_readiness.md

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## Purpose
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This gate prevents Team Alpha, Team Beta, Team Gamma, or Team OWNER from starting regular assigned work before the ProjectInstructions operating system is ready.
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This gate prevents Team Alfa, Team Bravo, Team Charlie, or Team OWNER from starting regular assigned work before the ProjectInstructions operating system is ready.
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## Release Rule
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docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md

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0% Complete — Dream, brainstorm, and explore early game concepts
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- [ ] Alpha - Idea Board
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- [ ] Alpha - Game Concept Notes
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- [ ] Alpha - Creator Learning
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- [ ] Alfa - Idea Board
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- [ ] Alfa - Game Concept Notes
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- [ ] Alfa - Creator Learning
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### Design
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0% Complete — Shape the game's story, structure, and systems
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- [ ] Alpha - Game Hub
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- [ ] Alpha - Game Design
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- [ ] Alpha - Game Configuration
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- [ ] Alpha - Game Crew
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- [ ] Alpha - Tags
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- [ ] Beta - Messages
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- [ ] Alfa - Game Hub
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- [ ] Alfa - Game Design
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- [ ] Alfa - Game Configuration
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- [ ] Alfa - Game Crew
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- [ ] Alfa - Tags
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- [ ] Bravo - Messages
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### Graphics
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0% Complete — Create the visual look of your game
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- [ ] Beta - Asset Studio V2
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- [ ] Beta - Sprite Studio V2
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- [ ] Beta - Animation Studio V2
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- [ ] Beta - Palette Manager
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- [ ] Beta - Video Studio
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- [ ] Bravo - Asset Studio V2
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- [ ] Bravo - Sprite Studio V2
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- [ ] Bravo - Animation Studio V2
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- [ ] Bravo - Palette Manager
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- [ ] Bravo - Video Studio
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### Audio
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0% Complete — Build sounds, music, and voices
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- [ ] Beta - Audio Studio V2
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- [ ] Beta - Audio Effects
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- [ ] Beta - MIDI Studio V2
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- [ ] Beta - Messages
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- [ ] Beta - Text To Speech
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- [ ] Beta - Voice Profiles
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- [ ] Bravo - Audio Studio V2
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- [ ] Bravo - Audio Effects
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- [ ] Bravo - MIDI Studio V2
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- [ ] Bravo - Messages
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- [ ] Bravo - Text To Speech
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- [ ] Bravo - Voice Profiles
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### Objects
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0% Complete — Create the things players interact with
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- [ ] Alpha - Objects
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- [ ] Alpha - Characters
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- [ ] Alpha - Object Behaviors
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- [ ] Alfa - Objects
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- [ ] Alfa - Characters
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- [ ] Alfa - Object Behaviors
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### Worlds
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0% Complete — Build levels, maps, and places to explore
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- [ ] Alpha - Worlds
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- [ ] Alpha - Environment Settings
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- [ ] Alpha - Level Layouts
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- [ ] Alfa - Worlds
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- [ ] Alfa - Environment Settings
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- [ ] Alfa - Level Layouts
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### Interface
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0% Complete — Design menus, HUDs, and player screens
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- [ ] Alpha - Interface Layouts
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- [ ] Alpha - Fonts
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- [ ] Alpha - Languages
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- [ ] Alfa - Interface Layouts
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- [ ] Alfa - Fonts
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- [ ] Alfa - Languages
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### Controls
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0% Complete — Define how players interact with your game
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- [ ] Alpha - Controls
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- [ ] Alpha - Input Mapping
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- [ ] Alpha - Hitboxes
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- [ ] Alfa - Controls
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- [ ] Alfa - Input Mapping
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- [ ] Alfa - Hitboxes
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### Rules
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0% Complete — Create gameplay behavior and events
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- [ ] Alpha - Events
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- [ ] Alpha - Rules
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- [ ] Alpha - Custom Extensions
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- [ ] Alfa - Events
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- [ ] Alfa - Rules
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- [ ] Alfa - Custom Extensions
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### Progression
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0% Complete — Build rewards, unlocks, and advancement
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- [ ] Alpha - Game Journey
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- [ ] Alpha - Achievements
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- [ ] Alpha - Saved Data
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- [ ] Alfa - Game Journey
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- [ ] Alfa - Achievements
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- [ ] Alfa - Saved Data
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### Play Test
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0% Complete — Test, debug, and improve your game
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- [ ] Alpha - Game Testing
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- [ ] Alpha - Debug
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- [ ] Alpha - Performance
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- [ ] Alfa - Game Testing
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- [ ] Alfa - Debug
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- [ ] Alfa - Performance
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### Publish
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0% Complete — Prepare and release your game
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- [ ] Beta - Publish
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- [ ] Beta - Build Game
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- [ ] Beta - Platform Settings
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- [ ] Beta - Game Migration
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- [ ] Bravo - Publish
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- [ ] Bravo - Build Game
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- [ ] Bravo - Platform Settings
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- [ ] Bravo - Game Migration
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### Share
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0% Complete — Grow your audience and community
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- [ ] Beta - Marketplace
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- [ ] Beta - Community
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- [ ] Beta - Ratings
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- [ ] Beta - Cloud
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- [ ] Bravo - Marketplace
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- [ ] Bravo - Community
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- [ ] Bravo - Ratings
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- [ ] Bravo - Cloud
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# Governance
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100% Complete — Maintain project rules, team workflow, and Codex execution control
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- [x] OWNER - Governance system production-ready for multi-team Codex workflow
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Notes:
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- ProjectInstructions root installed.
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- Preservation and archive governance installed.
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- Backlog governance installed.
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- Team assignment governance installed.
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- NATO team naming installed.
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- OWNER override governance installed.
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- Branch persistence governance installed.
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- Day Work / EOD Merge governance installed.
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- Active Team Registry installed.
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- Build Path synchronization rules installed.
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- Tile overlay status rules installed.
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- Deprecation workflow installed.
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- Team start commands installed.

docs_build/dev/ProjectInstructions/team_assignments/TEAM_ASSIGNMENTS.md

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# TEAM_ASSIGNMENTS
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# Active Team Registry
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| Team | Assignment | Branch | PR | Status |
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|------|------------|--------|----|--------|
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Rules:
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- Registry is the authoritative active-work view.
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- Registry must match `TEAM_ASSIGNMENTS.md`.
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- Registry must be updated when assignments change.
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- Registry must be updated when branches are retired.
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- Registry must be updated when PRs merge.
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- Teams with no active work are omitted.
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A team is Active when:
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- it has an assigned backlog item
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- or it owns an active branch
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- or it owns an active draft/open PR
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A team is not listed in Active Team Registry when:
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- it has no assignment
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- it has no active branch
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- it has no active PR
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Result:
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If a team is missing from Active Team Registry:
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it is currently inactive.
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## Assignment Status Legend
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- Available: team may pull one `[ ]` backlog item when explicitly instructed.
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- Active: team has one assignment in progress.
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- Blocked: team cannot pull work until blocker is cleared.
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## Team Alpha
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## Team Alfa
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Status: Available
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Active assignment: none.
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Active branch: none.
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## Team Beta
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## Team Bravo
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Status: Available
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Active assignment: none.
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Active branch: none.
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## Team Gamma
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## Team Charlie
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Status: Available
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