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void shutdown()
Shuts down the engine completely, quitting the application.
void setBootText(text: string)
Sets the lower text in the boot splash screen.
void exitBootMode()
Exits the boot splash and starts the main game render loop.
EngineSettings getEngineSettings()
Returns the engine settings object.
void fmt(format: string, values...: any): string
Formats a string based on the golfing string format.
string joinPath(path...: string)
Joins a list of paths together in an os-dependent way.
void log(level: string, message: string)
Writes a log entry message based on the log level. The log level can be info, error, fatal, warn, debug, or trace.
info
error
fatal
warn
debug
trace
void sleep(msec: int)
Sleeps for the specified number of milliseconds.