i think ModuleWaterfallFX.cs has an issue in OnLoad() in line 324 which tries to create a copy of config which isnt initialized, i think it should be
config = node.CreateCopy();
i am trying to add multiple waterfall modules to one part through a plugin. i have managed to make it work but then every waterfall module references the first engine for the thrustcontroller.
Is there a way to make that work?
i think ModuleWaterfallFX.cs has an issue in OnLoad() in line 324 which tries to create a copy of config which isnt initialized, i think it should be
config = node.CreateCopy();
i am trying to add multiple waterfall modules to one part through a plugin. i have managed to make it work but then every waterfall module references the first engine for the thrustcontroller.
Is there a way to make that work?