Replies: 3 comments
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WGSL should work with the WebGPU backend. WGSL is a terrible shader language; if I were you, I would use HLSL instead. |
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Thank you, sticky to HLSL now. But i really wish Google can pull more people to make a Chrome-DevTools quality shader debugger. |
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WGSL can be directly passed to Diligent. |
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